Execute everything.
No governor. Every proposed candidate is executed before the next decision.
One lane executes every candidate. The other asks MARGINAL before the spend. Same verifier. Same target. You control the clock.
No governor. Every proposed candidate is executed before the next decision.
Press RUN. MARGINAL will score each candidate before spend.
This is the deterministic result of this demo fixture, not a production savings claim.
Allocation decisions are replayed from the generated result data.
Deterministic functional demonstration using declared action-cost estimates; not provider telemetry, not a production benchmark, and not a claim about every agent workload.
Playback timing is accelerated for the browser. Declared costs and latency are demo inputs, not live provider billing. Build agents that spend compute deliberately.
marginal killer-demo --output killer-demo-output
Same semantic action, successful outcome, unchanged workspace state, no new evidence. That is the sequence MARGINAL treats as a no-progress repetition candidate. The trace below is replayed from the shipped control over a fixed synthetic observation sequence, so it is an illustration of the mechanism and not provider telemetry, a production run, or an enforcement benchmark.
# MARGINAL no-progress pattern
# illustrative deterministic sequence, replayed from the shipped control
# not provider telemetry, not an enforcement benchmark
# threshold: max_same_evidence_completions=2
t1 patch:apply outcome=success state=w#4f2a evidence=e#91c0 -> NO_PROGRESS_CLEAR
state or completion evidence changed
t2 verify:targeted outcome=success state=w#8b13 evidence=e#2d77 -> NO_PROGRESS_CLEAR
state or completion evidence changed
t3 verify:targeted outcome=success state=w#8b13 evidence=e#2d77 -> NO_PROGRESS_OBSERVED
unchanged completion evidence remains below the stop threshold
t4 verify:targeted outcome=success state=w#8b13 evidence=e#2d77 -> NO_PROGRESS_ENFORCEMENT_ELIGIBLE
successful completions repeated without state or evidence change
Shadow Mode records the stop recommendation; the action still executes.
Earned Enforcement is separate. It requires an adapter with real blocking
capability and sufficient local evidence, and this
illustration grants none of it.
Shadow Mode records that recommendation and still lets the action execute. Earned Enforcement is a separate authority that an adapter has to earn from local evidence, and nothing on this page grants it.